Wednesday, January 26, 2011

1 Point Perspective

Let's discuss one point perspective for a moment.

Simple perspective is one of the first actual lessons you learn in an art class. You probably have memory of it still, from elementary school, where you drew an isosceles triangle of a road that quickly came to a vanishing point - as with the power lines you might have drawn, or the row of perfect trees at the side of the road. It looked bizarre and unnatural despite following all the rules.

That's right. All two of them:

  1. Objects closer to the viewer appear larger.
  2. All parallel lines intersect at the vanishing point on the horizon line.
However, every once and a while there is an instance where these rules actually apply in a really obvious way and that triangle world happens - but it happens pretty much always in architecture.

Image found through Google Images
You can even draw all the lines, you'll see that it follows the rules. Hell, I'll do it for you:


All of the parallels taper into the singular vanishing point, obscured nicely by the light at the end of the hallway and salvaging this image from the depths of some sort of architectural Uncanny Valley. The pillars are larger closer to the viewer, so are the boxes, as are the doorways...

All the rules apply!



...But this is really blah.

Like, really blah.

Because this is so damn blah, I came up with a couple tips to shake things up! Make it more visually interesting. Just keep these things in mind when you do your thumbnails, and one point perspective can look pretty decent.

It gets pretty triangular if you don't. And I hate that. It makes it unrealistic to me, because when I look off into the distance, there is so much more detail by that vanishing point than I can cram in to a thumbnail. Hiding it or blocking it from view with something fairly mid-ground is a quick fix for that problem.

If it's just architecture, there is absolutely nothing to contrast the straight lines. Trees, shrubs, plants, statues... nice organic shapes are cool too - don't be hatin'. Throw in some nature!

Like in the previous examples, you can move the horizon line to extremes on your image. Play around with it! If you're not having fun, you're wasting your time.

Not only that, don't worry about using parallel horizontal lines on the image. I know it's fun to fiddle with all those angles, but if it's just those angles, you're going to get that triangle world with no effort at all. A lack of perspective can balance out all the angles in an image. Try it out!

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